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Lake People

Number: 1d4

Percept: 17

Stealth/R.U: +2

AC: 12/18

MD: 12

Health: 10

Speed: 24 (water)

Level: 2

Hit DIce: 10 (41)

THAC: 0

Attacks: 1

Weapon: 0

Int: High

Moreale: 15

Size: M

XP Value: 120

Frequency: Rare Organization: Tribe Activity Cycle: Day

Diet: Omnivore Tech Level: II Artifacts: G, W

Climate: Underwater (Admiral Lake only)

Physical Mutations: Gills (Admirals can only breathe underwater), new body parts (webbed fingers and toes, dorsal fin on head, neck, and back), Partial Carapace (14)

Mental Mutations: Telepathy (15), (works with other admirals or telepaths only).

Special powers: None.

Description:

The Admirals are a race of water-dwellers that inhabits Admiral Lake. They are approximately man-sized, with silvery skin, webbed fingers and toes, and a dorsal fin that runs from the center of their foreheads to the small of their backs. Admirals have oversized eyes that help them to compensate forthe lack available light underwater, but this does not otherwise enhance their vision. The entire torso is covered in scales. Unable to breathe air, Admirals must remain submerged at all times in order to survive.

Combat:

Being such a small community, the Admirals prefer to avoid combat whenever they can. However, when forced to fight, there are few foes more dangerous underwater. They use their telepathy to coordinate attacks against enemies, and employ compressed-air spearguns as their primary weapon. Being born and bred underwater gives them a natural edge against any surface dwellers that try to invade their territory. They are familiar with rebreather apparatus used by surface dwellers and know how to damage them, forcing their users back to the surface.

SOCIETY:

The Admirals are a peaceful race, contect to live out their lives at the bottom of the Lake. They live in small villages usually organizied into patriarchal family units of upto 15 or 20 imdividuals. When a unit becomes too large for the clan's domain to support, a younger son will take his family to an unoccupied section of the Lkae and establish a new village. There is some trade between the Admirals and the surface dwellers, usually conducted through Groak merchants. The Admirals exchange fish and exotic goods for materials and manufactured goods that they cannot produce themselves.

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