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Bastion (BAST-shun): This city is ruled by the Knights of Genetic Purity.As you might expect, it is populated solely by pure strain humans, or, as they called themselves, True Men. This city has a population of 17,000 humans. New Animals are generally slaves and indentured servants. While the leadership of this city, and a decent amount of its citizens, hate mutated humans, not all of the citizenry are filled with hate. Many of them fear mutants or merely prefer the company of other True Men. There is an underground that believes in equal rights for all people, mutated or not. It is generally formed of people with secret mutations or those that have children born with mutations. No other cryptic alliances except the Healers are tolerated inside the city, but several have a secret, underground presence. The Restorationists, Archivists, Zoopremists, and particularly the Iron Society are all secretly active in Bastion. The other alliances stay far away as possible from the Purists. Only members of the White Hand can move and act openly in Bastion. In fact, they have a small hospital established there. Within the walls of Bastion, the order of the Knights of Genetic Purity rules. The knights use old feudal titles to indicate relative stations of the Government. The ruler of the city is King Garik Blackhand. Under his guidance, the Knights plot to exterminate mutated humans wherever they may be found. Garik is currently planning a cleansing war upon neighbouring Odess, a haven for mutated humans. Citizens of Bastion trade only with New Animals or True Men. A good deal of their wealth is gained by raiding mutated human villages, an act they call "cleansing". Artefacts are highly prised by the Knights, particularly weapons. Bastion itself is a Tech Level III city. Its looks like a medieval walled city and is armed to the halt. Bastion's prized possession is a fisson cannon mounted over the front gate. A pair of Gatling guns oversee the postern gate. Cannons serve to protect the walls.

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