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The Faremen of Lake Mitchgloom are mostly mutated humans and animals. Most of the animals are of basic stock suited to working on and in the water: otters, fish, birds, etc. Fareman are armed with Flintlock pistols and shortswords. They are a Tech Level III people with only a few higher tech level artefacts. One notable exception is that every boat has a short range radio that the crew and captain know how to use. Their secret base is rumoured to be filled with ancient artefacts of great power. Faremen boats are large, wooden sailing vessels of their own design. They tend to have from 15-40 experienced sailors on board and the boats are well armed with cannons. Few boats are capable of weathering the storms that occur upon the lake, and even the Faremen rarely sail in such conditions. The only known Faremen land base is the Isle of Bestie, just off shore from the ruins of Gran Rads. It is rumoured that they have a secret base far beyond the horizon. This great artefact of the ancients is supposed to be able to shelter their entire nation during the harshest of winters and bad weather. The Faremen have a complete economic strangle hold on merchant travel across Lake Mitchgloom They allow fishing boats to sail the lake only so long as they keep the shore in sight. Going out further risks the anger of the Faremen. There are many routes hat the Faremen use, and they charge about 2-3 domars per kilometre for a person's passage. Freight costs a domar per kilometre for every 100 kilograms. A trip across the widest part of Lake Mitchgloom is roughly 175 kilometres, for which the Faremen charge 400 domars for such a trip, taking about sim hours with a good wind. The Faremen do not discriminate against any genotype or cryptic alliance. However, the Knights of Genetic Purity refuse to use boats manned by 'deviants' and 'tainted flesh'. There is some evidence that the Iron Society has a strong following among the Faremen. There is a recorded incident where a band of Knights of Genetic Purity attempted to hijack a Faremen boat. According to the story, a few hours out into the great water, a live metal boat attacked the knights, Firing huge guns, it sank the hijacked boat and captured the surviving knights. One of the knights was released in port as a blind man to give warning to all people that might want to the boats of the Faremen.

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