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This mental mutation allows the character to instill into a chosen target. The victim flees in away from the character at maximum speed for one minute (6 rounds). I fthe victim is cornered or trapped, he will go berserk, fighting until he can get free.
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This mental mutation allows the character to instill into a chosen target. The victim flees in away from the character at maximum speed for one minute (6 rounds). If the victim is cornered or trapped, he will go berserk, fighting until he can get free.
 
[[Category:Mutation]]
 
[[Category:Mutation]]
 
[[Category:Mental]]
 
[[Category:Mental]]

Latest revision as of 16:08, 27 May 2018

This mental mutation allows the character to instill into a chosen target. The victim flees in away from the character at maximum speed for one minute (6 rounds). If the victim is cornered or trapped, he will go berserk, fighting until he can get free.